Rust · Jul 2025
Rust Hyprland Glass
I loved how Hyprland looked, with frosted glass everywhere, and I wanted to know how that blur gets drawn. So I wrote the pipeline myself, with a custom WGSL shader and its own renderer on wgpu. I also found out that I liked how Linux looked more than I liked using it, and I wish I had worked that out sooner. I write this on a MacBook now.
If you want to together, or you just want to talk about any of this, my email’s right here.